Mine is looking good after smoothing but in case you are getting weird deformations and artifacts after smoothing then you can follow the next step for better solution. TurboSmooth should be working fine for this case. However, the areas with non-quad polygons get more worst after TurboSmooth as smoothing results into artifacts. You don’t have to worry about the non-quads as TurboSmooth has functionality to convert Triangles and N-gons into quads while subdividing the object. You can change these settings according to your requirement.Īpply the TurboSmooth modifier to the sphere from the Modifier List. The edges added by chamfer will work as supporting edges for the extrusions and whenever we smooth out the sphere we will get a nice hard edge separating the extrusions. Now, select the edge loops shared by the extrusions and chamfer them with Chamfer Amount: 0.05 and Segments: 2.0. Select every other polygon loop of the sphere and bevel them using Bevel option with Bevel Type: Local Normal, Height: 1.0 and Outline Amount: -1.0.īy repeating the same process with the rest of the poly loops, you will get something like this. They are now more clear in the sphere after chamfering process. These points are antipode to each other so I will refer them as Antipodes or Antipodal points.
Our rolled sphere has 4 points which are a bit complex to deal with as compared to the other areas. The Antipodes or Antipodal points of the Rolled Sphere. Set the Chamfer Amount to 2.5 and Segments to 1. Select the edge loops as shown in the image, right click and select Chamfer from the quad menu. Now you can notice that the edge flow of our object becomes quite interesting from a regular sphere. Use some small Threshold value like 0.1 and click OK to weld the selected edges together. So, lets go to Edge sub-object level, right click anywhere to bring up the quad menu and select Weld option from the pop up. Since Border doesn’t offer Weld option so we have to switch to the Edge sub-object level to weld the selected edges. Go to Border sub-object level and select the border edges between these two hemispheres. Rotate the clone object 90 degrees in x-axis and attach it to the original one. Click on Mirror button on the main toolbar and mirror the hemisphere in the x-axis with Offset value set to 0 and Clone Selection set to Copy. Now, go to Polygon sub-object level, select the one half of the sphere and delete it. Right-click anywhere on the viewport and choose Convert to: Convert to Editable Poly from the quad menu.
This technique also works for cylinders with some tweaks and changes.Ĭreate a sphere with 12 segments and radius of 20.
This is a pretty simple technique to convert boring sphere geometry into something interesting that you may use for lighting and rendering.
In this tutorial I am going to show you how to create a rolled sphere from a regular sphere.